Caitlyn Kenney
Caitlyn Kenney
Senior Biomes Artist - Ubisoft
Montréal, QC, Canada

Summary

Hello, I’m Cait! Currently, I'm working as a senior modeler on the biomes team at Ubisoft Montreal. I specialize in creating vegetation assets for game development, and leveraging photogrammetry and photometric stereo scanning to create realistic, natural biomes. I've been in AAA development for over 7 years working on the Far Cry brand and other unannounced titles at Ubi. Prior to this, I worked for indie studio, Signal Space Lab on an educational AR mobile game.

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Skills

VegetationEnvironment ModelingPBR TexturingPhotogrammetryPhotometric Stereo3D ModelingHigh to low poly workflowDigital Sculpting

Software proficiency

SpeedTree
SpeedTree
Maya
Maya
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Illustrator
Illustrator
Snowdrop
Snowdrop
Unreal Engine
Unreal Engine
Unity
Unity
RealityScan
RealityScan
Houdini
Houdini

Productions

    • Video Game
      Far Cry 6
    • Year
      2021
    • Role
      Biomes Modeler
    • Company
      Ubisoft Montreal
    • Mobile Game
      My Paper World - AR Origami
    • Year
      2019
    • Role
      General Game Artist
    • Company
      Signal Space Lab

Experience

  • Senior Biomes Modeler at Ubisoft Montreal
    Montreal, CA
    April 2022 - Present

  • Biomes Modeler at Ubisoft Montreal
    Montreal, CA
    April 2021 - March 2022

  • Junior Biomes Modeler at Ubisoft Montreal
    Montreal, CA
    March 2019 - March 2021

  • General Game Artist at Signal Space Labs
    Montréal
    September 2018 - March 2019

    I worked on an AR mobile game for kids. It taught them to fold origami and the impact of certain choices on the environment. Primarily, I handled the modeling and texturing of 3D objects placed on the world, as well as the visual components of the origami folding instructions. I also help in other bits of animation, rigging, VFX, modeling, texturing and just a small dash of UI.

  • Game Artist at Champlain College Emergent Media Center
    Burlington, US
    May 2016 - August 2016

    At the Emergent Media Center, we were commissioned by the Burlington International Airport to create an interactive game called "Flight." Using an Xbox Kinect, players simply stick out their arms and pretend to be an airplane to fly around the game. My primary job was to create 3D assets and the skybox. I also supported other teammates with rigging & animation, VFX and post processing.