Cait Kenney
Cait Kenney
Environment Artist - Ubisoft
Montréal, QC, Canada

Summary

Hello! I’m Cait and I specialize in environments for game development. I graduated from Champlain College after four years in their Game Art and Animation program. Now I'm living up in Montreal, and working on a team of creative artists at Ubisoft.

Skills

Foliage CreationPBR TexturingCreating Tileable TexturesHigh to low poly workflowDigital SculptingModular Asset CreationHard Surface ModelingTrim TexturesDigital Painting

Software proficiency

Maya
Maya
ZBrush
ZBrush
3ds Max
3ds Max
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Illustrator
Illustrator
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Substance B2M
Substance B2M
SpeedTree
SpeedTree
After Effects
After Effects
xNormal
xNormal
CrazyBump
CrazyBump
NDO
NDO

Productions

    • Video Game
      Far Cry 6
    • Year
      2021
    • Role
      Environment Artist - Biomes Team
    • Company
      Ubisoft Montreal

Experience

  • Environment Artist at Ubisoft Montreal
    Montreal, Canada
    March 2019 - Present

  • General Game Artist at Signal Space Labs
    Montréal, Canada
    September 2018 - March 2019

    I worked on an AR mobile game for kids. It taught them to fold origami and the impact of certain choices on the environment. Primarily, I handled the modeling and texturing of 3D objects placed on the world, as well as the visual components of the origami folding instructions. I also help in other bits of animation, rigging, VFX, modeling, texturing and just a small dash of UI.

  • Game Artist at Champlain College Emergent Media Center
    Burlington, United States of America
    May 2016 - August 2016

    Over the summer I was hired as a game artist at the Emergent Media Center to develop the game, Flight. We were commissioned by the Burlington International Airport to create an interactive game for people to enjoy while at the airport. People from all walks of life pass through the airport, which created an interesting challenge for us as developers to communicate the mechanics of the game. Flight is a flying simulator where players pick a plane to sore around and explore the sky. Using an Xbox Kinect, players simply stick out their arms and pretend to be an airplane to fly around the game. I helped develop the premise of the game, but my primary job was to create 3D assets, the skybox, and help other artists with their tasks, such as rigging, animating, particles and post processing.