Hello! I’m Cait and I specialize in environments for game development. I graduated from Champlain College after four years in their Game Art and Animation program. Now I'm living up in Montreal, and working on a team of creative artists at Ubisoft.
I worked on an AR mobile game for kids. It taught them to fold origami and the impact of certain choices on the environment. Primarily, I handled the modeling and texturing of 3D objects placed on the world, as well as the visual components of the origami folding instructions. I also help in other bits of animation, rigging, VFX, modeling, texturing and just a small dash of UI.
Over the summer I was hired as a game artist at the Emergent Media Center to develop the game, Flight. We were commissioned by the Burlington International Airport to create an interactive game for people to enjoy while at the airport. People from all walks of life pass through the airport, which created an interesting challenge for us as developers to communicate the mechanics of the game. Flight is a flying simulator where players pick a plane to sore around and explore the sky. Using an Xbox Kinect, players simply stick out their arms and pretend to be an airplane to fly around the game. I helped develop the premise of the game, but my primary job was to create 3D assets, the skybox, and help other artists with their tasks, such as rigging, animating, particles and post processing.