Hello, I’m Cait! Currently, I'm working as a senior modeler on the biomes team at Ubisoft Montreal. I specialize in creating vegetation assets for game development, and leveraging photogrammetry and photometric stereo scanning to create realistic, natural biomes. I've been in AAA development for over 7 years working on the Far Cry brand and other unannounced titles at Ubi. Prior to this, I worked for indie studio, Signal Space Lab on an educational AR mobile game.
I worked on an AR mobile game for kids. It taught them to fold origami and the impact of certain choices on the environment. Primarily, I handled the modeling and texturing of 3D objects placed on the world, as well as the visual components of the origami folding instructions. I also help in other bits of animation, rigging, VFX, modeling, texturing and just a small dash of UI.
At the Emergent Media Center, we were commissioned by the Burlington International Airport to create an interactive game called "Flight." Using an Xbox Kinect, players simply stick out their arms and pretend to be an airplane to fly around the game. My primary job was to create 3D assets and the skybox. I also supported other teammates with rigging & animation, VFX and post processing.